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Showing posts with label current research. Show all posts
Showing posts with label current research. Show all posts

7.5.12

News from money games research

India, Korea and - gambling. Those have been the three subjects of my research for the last five years. The connection between the three in my research has been the fact that they have dealt with the new media culture. In India I studied mobile phones, in Korea mobiles and internet, and in gambling especially online poker. My gambling culture research received a boost a few weeks ago when I got a grant from the Finnish Foundation for Gaming Research. According to my research plan, I will eventually write a book about online poker as a cultural phenomenon. The book will include most of my research up to date, extended revisions of my columns for Poker Magazine and Pokerilehti as well as a year-long online gaming diary of a gambling rookie - me. In the meantime, if you are interested in gambling research, you can read one of my latest publications on poker.
I will also give a presentation about my recent studies (including the themes of my upcoming book) on online poker at Nordic DiGRA 2012 in Tampere, Finland in June as well as at the 9th European Conference on Gambling Studies and Policy Issues in Loutraki, Greece in September.

Moreover, a chapter by me and Dr. Perpetual Crentsil titled Ethnography on Immigrant Gambling and Online Poker for a book edited by Prof. Pauliina Raento will come out this summer by Gaudeamus.

And for the last issue of this update, I will (finally) revise and resubmit my manuscript for Visual Culture and Gender. The text is titled Signs of Battle and Joy: Observations of Gender in Online Poker Imagery and will analyze poker advertisements in the Finnish edition of Poker Magazine as well as apply Jean Baudrillard's and Umberto Eco's views of hyperreality while at it.



30.4.12

The Thumb Tribe and other Korea-related Gigs


Although my research project (2007-2010) about Korean new media culture funded by the Helsingin Sanomat Foundation has ended a few years ago, the typing of Korea-related texts is not. Here are a few of my recent recent publications.

Eomjijok – The Korean thumb tribe. Reflections of young and urban Koreans’ mobile communication in Digital Pioneers. Cultural drivers of future media culture (ed. by Sonja Kangas). Published by the Finnish Youth Research Society. [READ THE WHOLE BOOK]

Keeping in Touch: The Significance of the Mobile Phone to Young People in South Korea in IADIS International Journal on WWW/Internet, 8 (2): 28-41. [SEE THE CONTENTS OF THE ISSUE and mail me for a copy]

“Our Beautiful Land Dokdo!” The Role of Rhetoric and Nationalist Narrative in South Korean Attitudes to the Ownership of the Disputed Dokdo Island. Teoksessa Desmond Ball, Anthony Milner, Matthew Hill & Mary Quilty (toim.), The Languages of Security in the Asia-Pacific: Case Studies. Australian Research Council-Australian National University. [In Press, READ MORE ABOUT THE PROJECT]

In case you know Finnish and are interested in Korean visions of education, see my interview for YLE Teema: Hyppytunti, a program about education below (extended online version, first aired 12 Dec 2011).



24.4.12

Back from India!

Our daughter at the feet of a Jain holiness.


I'm back from my 5-month ethnographic fieldwork trip to South India collecting data for our Mobile Communication, Gender and Development project. I've got plenty of interesting observations and interviews thanks to my efficient research assistants and interpreters as well as friendly villagers of Villupuram district. Despite the abundant but sometimes annoying flora and fauna as well as the quirkish forces of nature including Cyclone Thane rummaging through our neighborhood, the fieldwork was a success.

At the moment I am going through my field notes and interviews for some articles and conference papers. In June I will present a paper titled “It’s like a third arm!” - The Cultural Meanings of the Mobile Phone in Rural South India in the IV STS Italia National Conference titled "Emerging Technologies, Social Worlds" in Rovigo. [ABSTRACT]

At the food market.

I will also start working on an article similar to that presented in Rovigo but for a special mobile communication culture issue of Suomen Antropologi: Journal of the Finnish Anthropological Society. The article is titled Can the Subaltern Woman Speak on the Phone? The Social Value, Cultural Meaning and Gendered Use of the Mobile Phone in Rural South India. [ABSTRACT]


Also, a conference report titled From a Workshop into a Network: India Researchers Unite written by Dr. Mari Korpela from University of Tampere and I was just published by Suomen Antropologi. [READ]

The temple next door.


9.11.11

The Korean Thumb Tribe and Other Digital Pioneers

The Finnish Youth Research Society has just published a book edited by Sonja Kangas and written by her and eight other scholars (including yours truly). The book focuses on the digital lives of the youth in Korea, Japan and Finland, three countries that are among the leading information societies of the world. My exploration on "The Korean Thumb Tribe" relies on both quantitative and qualitative data on young Koreans - a group of whom I had the pleasure of working with to observe the mobile communication patterns in Seoul. Please read the abstract below and enjoy the book which is free for all to read.

DIGITAL PIONEERS 
Cultural drivers of future media culture
Sonja Kangas (ed.)

Digital media are central in youngsters' lives, both time-wise and culturally - creating meanings, strengthening relationships and pondering values. Digital activities are gaining a bigger share of youths' everyday life. The Internet provides several ways for them to express themselves, find friends or dating partners and likeminded people. It is a mass medium for everyone, providing the possibility of becoming a celebrity, being politically active, joining international networks, watching television, chatting with friends or just spending time online.

It is a channel for expressing where I am, what I plan to do and what type of information or contacts I am looking for.Ten years ago young communication acrobatics in Japan, South Korea and Finland were sovereign, fearless and experimental pioneers of mobile phones and the Internet. Currently youngster's use of digital media has globally been described as snack size or remix culture in that they combine pieces from here and there, follow several information and communication channels simultaneously and utilize social networks.This book will provide an overview of the online life and values of 15-25 year olds in countries that were pioneers of digital services at the end of 1990s and describe the change that has happened within the past 10 years.

Digital Pioneers looks at social networking among the youngsters, covering a wide spectrum of topics from media use, social networking, trust, and friendships to motivational factors. The book also looks at the development of so-called gaming lifestyle. Japan, South Korea and Finland are no longer far ahead of the rest of the world. But do these pioneer countries of the 1990s still have some special qualities that can generate novel digital cultures in the 21st century? Where will the next generation of online brands develop in 2011.

Finnish Youth Research Society, internet publications 49.
ISBN 978-952-5464-99-3 (PDF). ISSN-L 1799-9219. ISSN 1799-9219.
http://www.nuorisotutkimusseura.fi/julkaisuja/digitalpioneers.pdf

Please see other e-publications of
the Finnish Youth Research Society here.



3.11.11

India Researchers of Finland

Scholars studying India in Finland are getting organized. I have just started a blog with a list of names, keywords and, hopefully soon, interesting publications and news from the field.

Go see!




See also earlier post about our India workshop.

5.5.11

The Value of Gambling and Its Research

Professor Pauliina Raento writes about gambling research in his introduction to our article published in the latest Suomen Antropologi: Journal of Finnish Anthropological Society.
Gambling today is a multi-billion-dollar industry with global influence. It is a prominent part of culture and a major financial contributor to society in Finland and many other countries where governments own, license and regulate gambling enterprises. Most people in Western societies have some experience of gambling, and many buy a lottery ticket, play slot machines, or bet on sports as a regular part of their leisure. Over the past decades the gambling industry has grown massively, due to its entry into new territories, the increased popularity of gambling, and new globally influential innovations, such as televised poker tournaments and online gambling. The political, economic and cultural implications of this change have been notable. Gambling scholarship is on the rise and its foci are broadening especially in the social sciences and cultural studies.

The time is ripe for anthropologists to take a fresh look at gambling. This would have multiple benefits. For one, a look at new, popular forms of gambling would flush out some disciplinary stubbornness regarding topics and approaches. From the past, distant and primitive the emphasis should continue to shift even more strongly toward what is new and happening here and now. The study of online poker, says Jukka Jouhki in this Forum, offers one opportunity to bring anthropologists up to speed with understanding recent technological developments, and cultural forms that have sprung up with them. After all, more people now log on to online gambling sites than to Facebook (Gambling Online Magazine October 26th, 2010). Ethnography, one powerful tool of anthropology, should be expanded to online environments. More stimulating methodological ponderings and innovation will inevitably follow.
Read the whole article here including the following texts:

Raento, Pauliina: The Value of Gambling and Its Research. Introduction.
Jouhki, Jukka: Writing against Culture with Online Poker.
Kinnunen, Jani: The Social Rewards of Online Gambling.
Matilainen, Riitta: Gambling and Consumption. The Hidden Values of Historical Perspectives.

29.9.10

Postmodernin pelimiehen todellisuus

Kiinnostaako mediaetnografinen pohdinta pokerikulttuurista? Siinä tapauksessa lue allekirjoittaneen kirjoittama Postmodernin pelimiehen todellisuus - Mediaetnografisia huomioita pokerista kulttuurisena ilmiönä. Artikkeli on juuri julkaistu Pelitutkimuksen vuosikirjassa 2010. Alla myös em. artikkelin tiivistelmä ja lista vuosikirjan artikkeleista. 




Artikkelin tiivistelmä
Artikkeli perustuu pokerikulttuuria käsittelevän tutkimusprojektin synnyttämiin näkökulmiin ja ilmiön mediaetnografi seen havainnointiin. Artikkelin kohteena on pokerin fenomenologia ja siihen liittyvä kulttuurinen merkitysjärjestelmä netissä ja offline-maailmassa. Postmodernin kulttuurintutkimuksen keskustelun tukemana kirjoituksessa esitellään myös huomioita pokeriin liittyvästä mainonnasta, maskuliinisuudesta ja rahan merkityksestä. Pokerikulttuurin representaatioiden olemassaolon tapaa kommentoidaan viittaamalla muun muassa hyperreaalin käsitteeseen.


Asiasanat:  nettipokeri, postmoderni, mediaetnografia, hyperreaali, kulttuurinen merkitysjärjestelmä, mieskuva


Pelitutkimuksen vuosikirja 2010: artikkelit



  1. Saara Toivonen ja Olli Sotamaa: Pelaajien näkökulmia pelien digitaaliseen jakeluun. 1-10.
  2. Vili Lehdonvirta ja Juho Hamari: Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää. 11-21.
  3. Katriina Heljakka: Hiljaisen tiedon pelikentällä – Lautapelisuunnittelu vuorovaikutusprosessina. 22-32.
  4. Eetu Paloheimo: Verkkorahapelien vetovoimatekijät. 33-41.
  5. Jani Kinnunen: Leikkisä raha peleissä. 42-57.
  6. Jukka Jouhki: Postmodernin pelimiehen todellisuus – Mediaetnografisia huomioita pokerista kulttuurisena ilmiönä. 58-68.
  7. Arttu Perttula ja Pauliina Tuomi: “Tää oli oikeesti aika jännä!” – Mobiilia moninpeliä julkisella näytöllä. 69-82.
  8. Jaakko Suominen: ”Pieni askel ihmiskunnalle, mutta jättiharppaus tietokoneistetuille roolipeleille” – MikroBitti-lehden peliarvostelut pelaamisen historiatietoisuuden rakentajina 1984–2008. 83-98.
Lue myös julkaisun katsaukset ja kirja-arviot.


Abstract of my article in Pelitutkimuksen vuosikirja 2010.
The article is based on views generated by a research project focusing on poker culture as well as on observations made by implementing media ethnographical approach in examining the phenomenon. The article concentrates on the phenomenology and cultural system of meaning of poker in online and offl  ine worlds.  Supported by discussion within postmodern cultural studies, the article further presents observations of the advertising, masculinity and meaning of money related to poker. Moreover, the mode of existence of the representations of poker culture is commented by referring to the concept of hyperreal, among others. Keywords: online poker, postmodern, media ethnography, hyperreal, cultural system of meaning, male image.

27.8.10

An anthropologist examining online poker

Talking to Science Journalists
Perhaps because of the strange combination of being a cultural anthropologist studying online poker, I was invited to give a talk to a group of journalists from The Finnish Association of Science Journalists and Editors on an excursion in University of Jyväskylä. I talked about how cultural anthropology can approach online poker as a cultural phenomenon. Below is an edited summary of my talk.

Life is a Gamble
First things first. Every day we invest our resources, money, time or effort in objects, processes, happenings etc. the outcome of which is not sure to us. We might pay 8 € for a movie ticket and regret it afterwards because the film wasn't worth it. We might take time to go for a walk in a park and end up soaking wet because of a downpour and wish we had stayed home watching TV. Then again, we might take a chance and go to a restaurant, pay only a few euros for a meal and think the atmosphere, company and taste of the food were ten times worth the money and the time we paid.

Dice is life (source Psychology Today).
On a larger scale, we might take a leap of faith and get another job, sell the house and go abroad for a year, or meet a girl, get married and have five kids and think it was all worth the trouble - or not. It is all a gamble. And you can get hooked too. You might go overboard with your jogging, eating, painting or work and be satisfied by the return, end up spending all your money and/or time on it and neglet your friends and family. If you are skillful and level-headed enough, you might cope very well with all the elements of chance in your life, estimate the risks, control your time-use and take action accordingly - and end up living an exciting and fulfilling life. If sometimes you end up losing your bet, you might still think it was worth the shot.

In a way life is like poker. Or, poker is a crystallization of the elements of chance and skill and investment and turnout, in life.

New Anthropology
When people think anthropologists are like Indiana Jones I hate to correct them. Dr. Jones is actually an archeologist but archeology and anthropology do have some things in common. Although archeology concentrates on past cultures and societies it usually examines them in some excotic location like anthropology has traditionally done. The object of research of both disciplines also connotes otherness, non-Westernity and certain strangeness - something that is not "Us".

Dr. Indiana Jones (source Hollywood.com).
However, contemporary anthropology is open virtually to all phenomena, new or old, ours or theirs, and fieldwork is increasingly done in one's own native society. The themes that anthropology has always studied, the everyday stuff like marriage, religion, working, pastime, rituals etc., are still studied but extended to include the whole world, not just the remote tribes. I would even dare to say there is no possible thing in the world that couldn't somehow be approached as an object of anthropological research.

"Anthropology can study anything?" my father once asked (perpetuously wondering what an earth I'm doing for work). "Yes, anything," I answered. Then he provokingly asked if going to the toilet, or defecation, could be an object of study in anthropology. I said, actually, it would be a great object of anthropological research. The function is universal but the tradtions vary in different cultures. There are strict rules about when, where or with whom to do it and how to speak about it and what to do with the results. Anthropology is about shared significances, worldviews, actions and norms, or in a word, cultures.

Cultures like online poker.

Approaching Online Poker
The first thing I noticed about online poker research was that it is essentially a problem. At least this is the feeling one gets while browsing through published literature: online poker = addiction = problem. That is what scholars get money for and that is what the media write about and people read about - poker-players as addicts, home-breakers and money-squandering losers. To me it is as strange as it would be to study jogging and focus only on strains or stumbling, or to do research on food and concentrate only on choking accidents, or to approach sex only through venereal diseases. To be fair, not all media does this though. There are all the specialized poker media that endorse poker culture and celebrate its heroes.

Thus it seems like these images are the only ones about poker in media and academia.
Poker champ/addict (sources Miscellaneouspics and Makefive).
I think it is time to get to know the Everyday of online poker and see what happens among the usual, normal people, the over 95 % who are not champions or addicts. I want to know the boring side of poker. For example, a case study of mine about a poker-player and his family certainly revealed refreshingly undramatic things about the game. The main informant, a civil servant with wife and kids, earned a considerable amount of money a month. It helped the family a great deal with rent and other monthly expenditures, and even left some money for a holiday trip - things that weren’t possible without the father's poker hobby. And the father still had time for work, kids and the wife. This is how it usually goes. What a discovery!

I had another very obvious but forbidden observation. My main informant's qualities as a succeful poker player were desirable qualities in other sectors of life as well. Logic, contemplation and self-restrain, just to name a few, didn’t do him harm in work or family life either. All in all, poker was present in the family but in a positive way. Even the wife applauded her husband for doing something fruitful in his pastime. The wife said she only watched television, which never brought the family a penny.
These observations from the case study were welcomed by the media as "exceptional results" and often denigrated by the poker community because the results were too obvious -  most people played poker without problems. Obvious or not, poker is a culturally loaded subject and traditional anthropological themes are easily and fruitfully transferred to study it. For example in my research I have distinguished four interrelated M’s — morality, marginality, masculinity and money — that are particularly interesting to an anthropologist.
  • What is the cultural configuration in which the morality of poker manifests?
  • What are the sociocultural elements that marginalize poker as a hobby or profession?
  • What makes online poker representations a hyper masculine venture?
  • What is the social and symbolic value of money in poker?

Serious pokermen (source PokerBonus).

Everything so far implies that poker research and gambling studies in general need more information about the everyday practices. Is mainstream anthropology up to the challenge? Maybe not for a long time. First the discipline should get to know things like television, then perhaps the Internet and mobile phones. Then, if it is still up to it, online gambling could be studied in anthropology.
Or, one can take a chance and go for a short cut.

4.2.10

Current research: about a serious game

Here's some information on and links to two article mansucript I am proposing to be published. One is titled "A serious game: The imagery of advertisements in Poker Magazine Finland reflecting gender in online poker culture" and it is for International Journal of E-Politics 1 (2). Here's the abstract:
This article analyzes the ways in which gender is represented through an examination of online poker advertisements, specifically the 2009 volume of Poker Magazine Finland. In a typical advertisement, a male poker champion endorses the game in a carefully staged, dark and serious atmosphere connoting a battle-like quality to the game. In advertisements where women or non-professional poker players are portrayed, the mood is less serious. Male poker champions smile in carefully staged advertisements only when they are shown to be winning or when the context is explicitly comical. In analyzing these advertisements, Katharine Frith’s tripartite approach is applied. Inspired by the findings of the analysis, the engendered subculture of online poker and gender in media in general are discussed.
The other one is written in Finnish and is proposed for Pelitutkimuksen vuosikirja 2010 (the yearbook of gaming research) in Finland.  Its title translates "On the reality of a postmodern gaming man: media-ethnographical notes on poker culture", or in Finnish "Postmodernin pelimiehen todellisuudesta: Mediaetnografisia huomioita pokerikulttuurista". Here's the English summary.
The article is based on the preliminary results of an anthropological research project focusing on poker culture as well as the media ethnographical observations within the project. The project concentrates on the phenomenology of poker in online and offline worlds. Supported by the theories of postmodern cultural studies, the article presents some observations of the advetising, masculinity and meaning of money related to poker. Moreover, the mode of existence of the representations of poker culture are commented by referring to the concept of hyperreal, among others.


Again, all comments are welcomed!

2.6.09

South Korea: Towards a Ubiquitous Mediascape

Last week I finished a manuscript to appear in Turo Uskali's (ed.) forthcoming volume titled Media Futures. The text is sort of summarizing piece of my Korean Media Culture research project (2006-2009) funded by Helsingin Sanomat Foundation. If you're interested enough to read the manuscript please feel free to comment!

27.5.09

The Anthropology of Online Poker: A Research Plan

Last week I posted about my future project concerning the culture of online poker, and promised to tell more about my plans. So, here is a summary of my research plan.

I'm interested in four themes of online poker culture, and the hegemonic discourses within it. The themes are 1. the players, 2. the advertising, 3. the counterforces and, finally (not really a theme) 4. a holistic ethnography.

1. The players of online poker
In studying the players I am interested in to what extent the players feel unity with other members of the online poker community and how they uphold this unity. Moreover, I am interested on how the players negotiate their playing to fit their personal historical narrative. I assume the players form a subculture that has to be adapted to each one's personal microculture. On the other hand, the players have to negotiate the status and the position of the game in the wider system of cultural meaning. How exactly this happens is something I'm going to find out.

To study the players I will interview 10 to 20 Finnish poker players, pros and amateurs. In addition to interviews about the meaning of online poker, I will practice participant observation which, in this limited sense, will mean observing players at their gaming interface and asking them to explain the flow of the game and the significances they see in the process.

2. Online poker advertising
The online poker ads seem to appeal to masculinity, sexuality, excitement and the promise of luxury. My purpose is to analyze the hegemonic discourse in advertising and reconstruct the image of an authentic poker-player in that discourse. For this I will go through various poker sites and magazines.

3. Counterforces of online poker
Online poker has evoked a lot of resistance in the media. Especially the well-being of young players is often worried after. It seems like it is characteristic to the resistance to represent players as in jeopardy and constantly on the verge of personal devastation. Thus, I want to analyze the discussion about online poker and find out about the rhetoric and the discursive means the opponents of online poker use to strengthen their arguments.

4. Holistic ethnography of online poker.
Finally, I will attempt a holistic ethnography which means a descriptive account of different infra- and superstructural elements of online poker culture/society. For this I will draw on the results of the previous three themes as well as the popular and academic literature and websites on the subject. Briefly put, I will try to write a straight and informative general description of online poker culture.


If you have anything to comment or suggest
feel absolutely free to post a comment or email me!


Pic sources: Bronislaw Malinowski here, poker table here.

18.5.09

The Anthropology of Online Poker: A Polemical Prelude

Nothing can substitute the experience of the game, the psychological eye for the game and the ability to manipulate the opponents. Instead of hesitating and contemplating whether or not to dare, it is extremely important to just jump straight into the game.


"This is how you start playing online poker", From Nettipokeri.info,
(transl. from Finnish by JJ)


Online poker is a game for the young men living in the world dedicated to experience. As a cultural phenomenon it is an interesting mix of cyberspace, hard work, economics and nomadic culture. It is against and for protestant ethics. It is a Darwinist trip. It is about the Baudrillardian hyperreal and the everyday personal Realpolitik. It is a game that is work and pleasure, where men battle over glory.
The folklore of online poker has its geniuses, foxes and plain losers. Big players move big money for a living and luxury. Small players play to smuggle a little excitement in to the Everyday. The advertisement draws on and renews the heroics and the discourse of Man of the Game, not ignoring sex appeal. To play bravely in a dynamic and exciting environment keeps one's masculinity alive.

On the borderline of poker culture there is the counter-discourse using moral panic to limit the reckless of the cyberspace, to tame the characters shifting around the liminal spaces of welfare state, going against traditional values of work, responsibility and family.

From these polemical grounds I will start my next research project next fall, studying online poker culture with the tools of anthropology and funded by the Finnish Foundation for Gaming Research. I will write more about my research plan a bit later.


Pic above is an ad of Full Tilt Poker at Poker Magazines news site, the pic below is from Full Tilt Poker site.

7.5.09

Yasukuni, Japan and Korea: A Paper

Tomorrow I will join the Asian Political Thought seminar organized by Prof. Pekka Korhonen of Political Science at University of Jyväskylä. I will present a short paper about an exceedingly interesting phenomenon loaded with symbolism and nationalism. It's the Yasukuni Shrine issue and I will discuss how it is presented in Korean online media. Here's an excerpt for a prelude:
Korea was occupied for 35 years by the Japanese Empire, from1910-45. It is a history that still defines what it means to be Korean. On August 15th of 2006, the Japanese Prime Minister Koizumi visited Yasukuni Jinja, a shrine in Tokyo dedicated to the souls of soldiers who had given their lives for the Emperor. The year marked the 61st anniversary of Japan’s surrender and Korea’s liberation in World War II, and Koizumi was the first prime minister in twenty years to visit Yasukuni on that particular day. The visit sparked strong reactions in Korean media and, created a related stir Korea’s political sphere. Indeed, Koizumi’s move prompted the South Korean President Roh Moo Hyun to postpone his visits to Japan for a year.

In the Korean media sphere, Koizumi’s Yasukuni visit re-animated the figure of Japan as it existed during World War II. For Koreans, what may have been a small step for the Japanese Prime Minister, was seen as a trampling over of the Korean nation, and signified Japanese disregard to Korea’s past suffering. In this paper I briefly present and discuss some of the Korean reactions to the Yasukuni Shrine issue in 2006. I consider how Korean online media represented the case to its foreign, English-speaking audiences and through that process, constructed and renewed a Korean national identity.

Read the whole paper here. For a longer version in Finnish, see this link. All comments are welcome!

3.2.09

Update on my research: Dokdo Island dispute and Korean mobile youth

Here's some stuff I've been working on lately.

Dokdo Island Dispute: Korean Reconstruction of History and National Identity in User-Created Content Media.
  • A paper for Digital Memories Conference, 17-19 March, Salzburg. Introduces the Dokdo Island dispute and its representation in cyberspace by Koreans. Discusses nation-building and revision of history in user-cretead content media.
  • Introduces the Dokdo Island dispute and its representation in cyberspace by Koreans. Discusses nation-building and revision of history in user-cretead content media.

Read the paper.

A Modern Fetish: The Value of the Mobile Phone in South Korean Youth Culture

Check out the draft sent for review.

In April I will also attend 3rd IEEE/ACM International Conference on Information and Communication Technologies and Development (ICTD2009) to get to know the latest trends and players in ICT in Doha, Qatar.

28.11.08

What's up in my research?

Hello Blogosphere!

As this is my first post in this blog, I will go on to tell about my current research activities. As a sidenote I'm happy to say that working as a post-doctoral researcher in my department has been surprisingly research-oriented. I have had enough time to concentrate on research, excluding odd cases as a lecturer.

At the moment I am working on a book chapter about the future of school in Korean ubiquitous society (read abstract here). South Korea is one of the leading IT societies of the world and has firm plans to create u-Korea, and education is, obviously, an essential part of that vision. I'm not so much writing about the tech stuff or about teaching methods per se as trying to imagine a future Neo-Confucian Korean society filled with technology and how the combination would affect the culture or the whole meaning of teaching/education.

I'm almost done with the draft and will post it here for potential comments on December 10th at the latest. Roberto Muffoletto, the editor of the volume (going with the name Breaking the Classroom Walls), has given the writers the liberty to use their imagination, so I'm glad to do something a little bit different from strict academic writing.

After exploring future Korea I'm hoping to have the time to write a manuscript for the new Journal of Global Mass Communication special issue: Media, globalization and the postcolony. I'm not exactly sure what I will write about, but I think it will have something to do with the symbolism of Japan and Korea relations, involving the rhetoric describing the colonial past.

After the New Year I will sort of continue on the same theme and start typing away a conference paper (see abstract) focusing on Dokdo, a small island in the East Sea or Sea of Japan. The Korean ownership of the island is disputed by Japan which has caused a lot of political turmoil and exchange of spicy rhetoric between the media and governments of the two countries. My plan is to study how Dokdo is used in Korean cyberspace to reconstruct Korean history and national identity for international audience.

As for the plans for spring 2009, I'm hoping to write about ubiquitous society visions, global trends in new media and, time willing, co-edit a volume about Korean new media. I'm also waiting to see my article (co-authored with Marika Paaso) titled "Finns Making Sense of Korean Hierarchy" published in the Journal of Migration and Society and a chapter titled "Keeping in Touch" (about Korean youth and their mobile comm. culture) in an edited volume published by Finnish Youth Research Society.

You can see a selected compilation of my published research here.