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Showing posts with label discourse. Show all posts
Showing posts with label discourse. Show all posts

17.12.09

Update on my research: manuscript on poker ethics & chapter on Korean cybernationalism

A few recent fruits of my academic tree.

'Game of threat and money: Notes on the ethical discussion concerning state-run online poker service in Finland.' Proposed to be published in Journal of Gaming and Virtual Worlds 2 (2). (Under review, please do not quote.)


Abstract: Finland’s Slot Machine Association (RAY) is a state-run gambling organization that will launch an online poker service for Finns in 2010. This article describes and analyzes the ethical discussion provoked by an article in Helsingin Sanomat (the leading national newspaper) on the issue, and considers the various moral viewpoints taken of RAY as an online poker service provider, as well as discussing online poker as a wider contemporary phenomenon.

Please feel free to comment on the manuscript here or by email!


'Dokdo Island Dispute: Korean Reconstruction of History and National Identity in User-Created Content Media.' In Digital Memories: Exploring Critical Issues, edited by Anna Maj & Daniel Riha, published by Inter-Disciplinary Press, 2009, pp. 179-187.

Abstract: Japanese colonization of Korea (1910–1945) had an immense impact on Korean society and culture, and on a symbolical level, on what being Korean means today. The traumas of colonialism are still being widely discussed in Korea and there are certain key discursive nodes stemming from the colonial history that present Korea‟s concerns of contemporary Japan-Korea relations.

One of the discursive nodes is Dokdo (which the Japanese call Takeshima), a small and remote rocky island between the two countries in the East Sea (which the Japanese call the Sea of Japan. Both Japan and Korea lay claim to Dokdo, and both claim a long historical and geographical connection with the islets. In addition to traditional media, both have harnessed the cyberspace to support their cause. As both countries seek support from the international audience, the amount of Dokdo-related websites and online news in English is relatively high. Thus, the issue has turned from a small border dispute to a rhetorical fight between two nationalisms that use historical evidence to buttress their claims. The purpose of this paper is to examine how Koreans represent Dokdo, a disputed island in the sea between South Korea and Japan, to an international audience in user-created content media such as YouTube and Facebook. Moreover, the paper analyzes the ways the dispute is further used to reconstruct the history of South Korea and strengthen the national identity of Koreans. Theoretically, the paper refers to Anthony P. Cohen‟s analysis of the symbolism in community making as well as Benedict Anderson‟s thoughts on nations as imagined communities.

More information about the conference on which the book is based in my earlier post here.

27.5.09

The Anthropology of Online Poker: A Research Plan

Last week I posted about my future project concerning the culture of online poker, and promised to tell more about my plans. So, here is a summary of my research plan.

I'm interested in four themes of online poker culture, and the hegemonic discourses within it. The themes are 1. the players, 2. the advertising, 3. the counterforces and, finally (not really a theme) 4. a holistic ethnography.

1. The players of online poker
In studying the players I am interested in to what extent the players feel unity with other members of the online poker community and how they uphold this unity. Moreover, I am interested on how the players negotiate their playing to fit their personal historical narrative. I assume the players form a subculture that has to be adapted to each one's personal microculture. On the other hand, the players have to negotiate the status and the position of the game in the wider system of cultural meaning. How exactly this happens is something I'm going to find out.

To study the players I will interview 10 to 20 Finnish poker players, pros and amateurs. In addition to interviews about the meaning of online poker, I will practice participant observation which, in this limited sense, will mean observing players at their gaming interface and asking them to explain the flow of the game and the significances they see in the process.

2. Online poker advertising
The online poker ads seem to appeal to masculinity, sexuality, excitement and the promise of luxury. My purpose is to analyze the hegemonic discourse in advertising and reconstruct the image of an authentic poker-player in that discourse. For this I will go through various poker sites and magazines.

3. Counterforces of online poker
Online poker has evoked a lot of resistance in the media. Especially the well-being of young players is often worried after. It seems like it is characteristic to the resistance to represent players as in jeopardy and constantly on the verge of personal devastation. Thus, I want to analyze the discussion about online poker and find out about the rhetoric and the discursive means the opponents of online poker use to strengthen their arguments.

4. Holistic ethnography of online poker.
Finally, I will attempt a holistic ethnography which means a descriptive account of different infra- and superstructural elements of online poker culture/society. For this I will draw on the results of the previous three themes as well as the popular and academic literature and websites on the subject. Briefly put, I will try to write a straight and informative general description of online poker culture.


If you have anything to comment or suggest
feel absolutely free to post a comment or email me!


Pic sources: Bronislaw Malinowski here, poker table here.